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Three “-tures”: architecture, infrastructure, and team structure

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At a recent workshop, at XP 2014, we looked into practices that support scaling up agile, and in particular the role of architecture.

One conjecture we arrived at is that architects  typically work on three distinct but interdependent structures:

  • The Architecture (A) of the system under design, development, or refinement, what we have called the traditional system or software architecture.
  • The Structure (S) of the organization: teams, partners, subcontractors, and others.
  • The Production infrastructure (P) used to develop and deploy the system, especially important in contexts where the development and operations are combined and the system is deployed more or less continuously.
3-tures

System architecture (A), Organizational structure (S), and Production infrastructure (P)

These three structures must be kept aligned over time, especially to support an agile development style. We can examine the alignment of these structures from the perspective of A and the role of the architect in an agile software-development organization.

The relationship of A to S is also known as (socio-technical) congruence and has been extensively studied, especially in the context of global, distributed software development. It is akin to the good old Conway’s law. It is very pertinent at the level of the static architectural structure (development view), where a development team wants to avoid conflicts of access to the code between teams and between individuals, while having clear ownership or responsibility over large chunks of code. When A is lagging, we face a situation of technical debt; when S is lagging, we have a phenomenon called “social debt” akin to technical debt, which slows down development. See what Ruth Malan wrote on the topic; in particular: “”if the architecture of the system and the architecture of the organization are at odds, the architecture of the organization wins”.

The alignment of A with P is seeing renewed interest with increased focus on continuous integration and deployment and the concept of “DevOps” combining the development organization with the operations organization, and having the tools in place to ensure continuous delivery or deployment, even in the case of very large on-line, mission-critical systems (e.g., Netflix, Facebook, Amazon). When P is lagging, we witness a case of “infrastructure debt” as described by Shafer in the Cutter IT journal, which is another source of friction.

A, S, and P must be “refactored” regularly to be kept in sync so that they can keep supporting each other. Too much early design in any of the three will potentially result in excessive delays, which will increase friction (by increased debt), reduce quality, and lead to overall product delivery delays.

3-tures

Congruence, DevOps

With my colleagues I. Ozakaya and R. Nord from the SEI, we’ve examined some of this conjecture in a paper to be published by Springer-Verlag later in the fall. I’ll add a DOI when it happens.

More:

Herbsleb & Grinter (1999)  Architectures, Coordination and Distance: Conway’s Law and Beyond, IEEE Software



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